Pathfinder Chronicles: Into the Darklands by Paizo Staff

By Paizo Staff

On the World’s Core

Another global is hidden below—a global that slumbers less than the principles of mortal towns, goals less than the private roots of the oldest forests, and plots in hidden areas as a ways lower than because the mountains are excessive. those unending caves have many names. chilly Hell. Evernight. The looking Grounds. but to people who live inside they're often called the Darklands.

Into the Darklands explores this mysterious and lethal realm of caverns and secrets and techniques, from the varied risks that plague the deeps to the unusual and sinister races that reside therein. inside of those pages you can find maps of the main entrances to the Darklands all through Golarion’s internal Sea sector, in addition to dozens of destinations hidden inside 3 exact geographical regions of the deep. Tables to figure out random risks and wandering menaces, new languages and unique dangers, and all demeanour of monsters, together with the degenerate morlocks, the wormlike seugathis, the damaging vemeraks, the blood-drinking urdefhans, and the sinister serpentfolk watch for discovery within!

Just remember—in the Darklands, the evening lasts eternally, and the denizens of the depths by no means sleep.

The excellent spouse to the Pathfinder moment Darkness experience course! This entire 64-page sourcebook presents an outline of the cavernous nation-states under the skin of the Pathfinder Chronicles crusade environment.

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As a result, the greatest enemy the drow empire faces is itself, and for the past several thousand years, the drow have balanced precariously on the edge of a devastating civil war. Only the constant threat of the enemies that surround them keep the Great Houses from declaring open war upon each other. Instead, they wage a war of politics and secret betrayals, of false alliances and complex machinations. Each House has something important to provide to drow society, and each House has pledged to defend the nation from their enemies without, yet this never-ending shadow war serves well to keep any one House from seizing enough control to dominate the 31 Pathfinder Chronicles: Into the Darklands others.

Driders are sexually dimorphic; the rarer female driders are sleek, with graceful spider bodies and attractive, slender torsos with beautiful faces and lithe arms. Male driders, though, are much bulkier and more hideous, with muscular torsos, squat spider bodies, and hideous visages that mar the graceful drow features with a noseless, manyeyed countenance dominated by jaws that open apart like immense pedipalps. In drow society, it is usually the male drider one sees serving as a guardian or mercenary—not only are female driders less common, they are much more difficult to control.

Some sages suspect that the Mobhad Leigh in northern Varisia provides a direct link from the surface world to Sekamina, for example. The caverns of Sekamina range from the foundation of Nar-Voth at 2,000 feet below the surface to depths of 8,000 feet. When Earthfall struck, the denizens of Sekamina felt the tremors but, by and large, escaped much in the way of actual devastation. Indeed, by the time of Earthfall, Sekamina’s original rulers had already been defeated. These were the serpentfolk, ancient enemies of Azlant.

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