Pathfinder Chronicles: City Map Folio by Rob Lazzaretti, Paizo Staff

By Rob Lazzaretti, Paizo Staff

Six Sister Cities

A necessity of all civilized societies, towns are the delight of any kingdom and the mark of an empire’s energy. by means of a city’s dimension and prosperity can the visitor notice a kingdom’s well-being and tool, by way of the structure of its constructions its tradition and humanities, and by way of the phrases and activities of its voters the energy of its spirit. No towns are precisely alike, and in a global as assorted as Golarion, those modifications are nowhere extra obvious than within the city’s form and the format of its streets. This map folio offers six such towns, each one within the layout of a giant, full-color 17" x 22" poster map. And whereas information on those towns are provided in Pathfinder Chronicles: towns of Golarion, those maps can function appealing additions to any fable roleplaying game.

Maps of the next towns are incorporated during this folio:
• Cassomir: the main major port of the japanese internal Sea region
• Corentyn: A urban perched at the fringe of seas and on the middle of each significant alternate route
• Ilizmagorti: A tropical urban of pirates and criminals governed through the pink Mantis assassins
• Nisroch: A stark position of shadows and cruelty the place each citizen lives in fear
• Vigil: A city-fortress and bastion opposed to the ravening orc hordes of Belkzen
• Whitethrone: A frozen city of monsters based via the witch queen Baba Yaga

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The music in the background switches to some kind of mix of opera and death metal, as Black confidently slams down a stone at 1. White, however, is unimpressed. Instead of cowering under the table in fear, he instead laughs at the fact that Black just played self atari. “Wow, what a silly move. I was worried about this game, but now he is just going to make it so easy…” thinks White as he snickers and captures the Black stones. His laughter is turned to tears, however, when… After White takes the stones off of the board and holds his head high in self satisfaction, Black very quietly lays down 2.

Keep in mind that consonants are read only one way. For instance, in English the letter “g” can be pronounced as either a “g” or a “j”, as in “Game” vs. “Large”. This is not so in Romaji. So for instance the word “Tengen” is not pronounced “Tenjen” but rather “Tengen” with a hard “g”. “Ch” is pronounced as in “cheese” or “chalk”, and not a “k” sound. Japanese has five vowel sounds: A as in father. I as in rUeeUd. *U as in fUooUl. E as in bet. O as in mode. Japanese also has what are called “long vowels”.

If you have read level 1 of this series, then you know all about the magic numbers of 4 and 6 and how they relate to life and death. We also covered the idea of a placement attack and lowering the eye space of your opponent’s group to kill them. Now we need to go further in depth with these same concepts. Let’s first deal with the technique of reducing your opponent to a dead shape. If you remember, when White plays 1, then Black is left with one eye. White can play at A to atari Black, and then after a cascade of ataris later, Black will be captured.

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