Pathfinder Campaign Setting: Rival Guide by Paizo Staff

By Paizo Staff

The Rival advisor provides 10 absolutely targeted rival adventuring teams, entire with really expert spells, gear, magic goods, and strange minions. those teams disguise a variety of topics, from haunted pirates to drow dying cultists, titanic slavers to nigh-unstoppable arch-villains, and masses, a lot more!

Inside this 64-page ebook, you’ll find:
Full stat blocks for forty varied NPCs, starting from rather minor foes at CR 2 to world-shaking menaces at CR 19. Use those as rival adventuring events, or break up them up if you happen to want particular NPCs or perhaps last-minute participant characters.
Background info on every one crew discussing its background and ambitions, in addition to on the right way to comprise its participants into your video game as opponents in your desktops to conflict against.
Several new alchemical goods, feats, magic goods, poisons, racial qualities, and spells, besides a brand new template for characters haunted through historical, sinister spirits and an easy template for alchemically invisible creatures.

The Rival consultant is meant to be used with the Pathfinder Roleplaying online game and the Pathfinder crusade environment, yet can simply be included into any delusion online game setting.

by Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart

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Pathfinder Campaign Setting: Rival Guide

The Rival advisor offers 10 totally special rival adventuring teams, entire with really expert spells, apparatus, magic goods, and strange minions. those teams hide a variety of subject matters, from haunted pirates to drow dying cultists, large slavers to nigh-unstoppable arch-villains, and lots more and plenty, even more!

Extra resources for Pathfinder Campaign Setting: Rival Guide

Sample text

While none of the Kneecappers are currently skilled enough to utilize the Topple Foe feat, the techniques for this feat and the others presented here are detailed in Klaas’s journal—and the Kneecappers might agree to share this knowledge with allies who impress them. Certainly, given time and experience, several of the Kneecappers themselves will master this feat. The Harder They Fall Shaleera Priymak was a cleric of Torag, and before she vanished into Chorak’s Tomb, she researched several spells specifically designed to aid in the fight against giantkind—or any particularly large foes, for that matter.

Hateful Curse: When a non-demon is in possession of Chomper, the bag’s cursed aura imparts a –1 penalty on all of its wielder’s attack rolls, saving throws, skill checks, and ability checks. If Chomper manages to seize control of a non-demon host through personality conflict, it directs its host to seek out victims to feed to it. CONSTRUCTION CONSTRUCTION Requirements bag of holding type III Requirements Craft Wondrous Item, scrying; Cost 15,000 gp 41 7 Pathfinder Campaign Setting: Rival Guide Azrikalis Tethered or not, Azrikalis often hides his true nature, taking the form of a wolf and acting the part of Lamya’s animal companion, or lurking invisibly, often startling those nearby by speaking or hurling something if he takes offense.

Additionally, haunted ones possess telepathy with other haunted ones, to a range of 100 feet. Ex-Haunted Ones At any time, as a free action, a rider may choose to vacate its host—doing so immediately causes 3d6 points of Constitution and Intelligence drain to the host (DC 20 Fort halves). Once a haunted one’s rider departs, the base creature can never again be the host of a rider, and can thus never again become a haunted one. An atonement spell cast on a haunted one by a spellcaster of the same alignment that the host had before becoming a haunted one allows the host a new DC 15 Will save to expel the rider, if the haunted one so wishes.

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