By Sema Alaçam, Yekta İpek, Özgün Balaban, Ceren Kayalar (auth.), Cathal Gurrin, Frank Hopfgartner, Wolfgang Hurst, Håvard Johansen, Hyowon Lee, Noel O’Connor (eds.)
The two-volume set LNCS 8325 and 8326 constitutes the completely refereed lawsuits of the 20 th Anniversary overseas convention on Multimedia Modeling, MMM 2014, held in Dublin, eire, in January 2014. The forty six revised general papers, eleven brief papers, and nine demonstration papers have been conscientiously reviewed and chosen from 176 submissions. 28 unique consultation papers and six papers from Video Browser Showdown workshop also are incorporated within the complaints. The papers integrated in those volumes hide a various variety of subject matters together with: purposes of multimedia modelling, interactive retrieval, picture and video collections, 3D and augmented fact, temporal research of multimedia content material, compression and streaming. certain consultation papers conceal the subsequent issues: Mediadrom: crafty post-TV situations, MM research for surveillance video and defense functions, 3D multimedia computing and modeling, social geo-media analytics and retrieval, multimedia hyperlinking and retrieval.
Read Online or Download MultiMedia Modeling: 20th Anniversary International Conference, MMM 2014, Dublin, Ireland, January 6-10, 2014, Proceedings, Part II PDF
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Extra resources for MultiMedia Modeling: 20th Anniversary International Conference, MMM 2014, Dublin, Ireland, January 6-10, 2014, Proceedings, Part II
The MIT Press (2000) 2. : Non-Representational Theory: Space, Politics, Affect. Routledge (2007) 3. : Mobile Screens: The Visual Regime of Navigation. Amsterdam University Press (2012) 4. : Cartographies of Time: A History of the Timeline. Princeton Architectural Press (2010) 5. : Memorability of Natural Scenes: the Role of Attention. In: Proceedings of the International Conference on Image Processing (IEEE ICIP 2013), Melbourne, Australia, September 15-18 (2013) 6. : Dynamic saliency models and human attention: A comparative study on videos.
D. be Abstract. The recent decade has seen a rapid evolution in the field of digital media. Mobile devices are now being integrated into every aspect of urban life. GPS, sensor technologies and augmented reality have transformed the new generation of mobile devices from a communication and information platform into a navigational tool, fostering new ways of perceiving reality and image building. Touch sensor technology has changed the screen into a joint input and display device. In this paper we present the FlanoGraph, an application for smartphones and tablets designed to take benefit of the changes induced by mobile devices.
5, pp. be 2 3 Abstract. This paper aims at providing scenarios for the design of authoring and experiencing environments for interactive soundful comic strips. One setting would be a virtual immersive environment made of a dome including spherical projection, surround sound, where visitors comfortably lying down on an interactive mattress can appreciate exquisite corpses ﬂoating on the ceiling of the dome, animated, with sound, dependent of the overall behavior of the visitors. On tabletops, creators can generate comic-strip-like creatures by collage or sketching, and associate audiovisual behaviors and soundscapes to these.