Introduction to Functional Programming by Richard Bird

By Richard Bird

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This is primarily a test of the architecture and the interfaces of the architectural pieces. For the most part, architecture is done through the application of architectural design patterns, as we'll discuss in the next chapter. A design pattern, as we will see, is a generalized solution to a commonly occurring problem. Design patterns have three primary parts: a problem to be solved, the solution (the pattern), and a set of consequences. With architectural design patterns, the problem to be solved is always based in optimizing some small set of QoS properties at the expense of others.

Stub A stub pseudostate is basically a "diagram connector" linking a state machine transition appearing on one diagram to one appearing on another. For example, when a transition enters a substate of a composite state, but the details of that composite state are shown on a different statechart, then the transition "enters" a stub state on the primary statechart and "leaves" the stub state on the submachine statechart. For a more in-depth discussion of statecharts and pseudostates, see [2]. 0.

For example, in an 8-bit byte, the following codes have a Hamming distance of 2 because they require two bits to be modified before you can come up with another valid code. Binary 00000000 00000011 00010100 10001000 Decimal Hexadecimal 0 3 20 136 0H 3H 14 88 The use of Hamming codes provides some protection against bit errors because it requires multiple bit errors to construct another valid possibility. It is even possible to send the message multiple times (usually twice, if error detection is required, and thrice, if error correction is needed).

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