GURPS Psionic Powers by Jason Levine

By Jason Levine

Behold the facility of the brain! GURPS Psionic Powers takes the freeform ideas of GURPS Powers and turns them into ready-to-use programs of psychic strangeness. you should use the talents as offered, convinced that they're outfitted from -- and completely appropriate with -- the remainder of the GURPS Fourth variation character-creation method (including GURPS Powers, which isn't required to take advantage of those programs, yet is recommended). Even higher, you should use the whole approach in a crusade: GURPS Psionic Powers distills the complexity of 1000s of probabilities into person powers and tool teams. Why trouble attempting to determine what merits, improvements, and boundaries you must describe psychic netrunning (part of the Ergokinesis crew) or dream-stealing (just one element of Psychic Vampirism)? This ebook does the entire labor for you, and every strength is defined in degrees, making it effortless to symbolize improved psychic presents. moreover, the recent principles and recommendations let the complete method to interact to simulate many varieties of psychic skill. even if you're taking it for person elements or use it as a cohesive entire, this complement is your one-stop store for psychological mastery. With GURPS Psionic Powers, the brain is an open booklet!

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Psi Sense 8/13/22/32 points for levels 1-4 Skill: Psi Sense (Per/Hard). You can sense nearby psionic activity. This is a passive sense, though it can also be used actively, if you suspect you may have missed something. The GM rolls against your skill (minus range penalties, p. B550) whenever anyone near you uses or is the target of psi. On a success, you are aware of it. ” At level 1, you only know that something psionic is going on nearby. Level 2 gives you the direction to the nearest use of psi and allows you to follow-up with a second skill roll to determine which ability is in use.

OTHER ABILITIES Each of these abilities grants some form of specialized awareness or sense. Psi Sense 8/13/22/32 points for levels 1-4 Skill: Psi Sense (Per/Hard). You can sense nearby psionic activity. This is a passive sense, though it can also be used actively, if you suspect you may have missed something. The GM rolls against your skill (minus range penalties, p. B550) whenever anyone near you uses or is the target of psi. On a success, you are aware of it. ” At level 1, you only know that something psionic is going on nearby.

It works even if you are blinded, ignores darkness penalties (even in total darkness), etc. Find your range on the Psionic Range Table (p. 22). Anyone with Psi Sense (p. 41) can detect this ability (while in use) at twice that range. Make a skill roll each minute to use Awareness, as well as to make out fine details, notice clues, etc. ” These are all subsets of the same ability, however, and psis can upgrade from one to the other as easily as they can increase the power of their other psionic abilities.

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