D.C. by Night (A City Sourcebook for Vampire: The by Harry Heckel

By Harry Heckel

A Vampire the Masquerade Sourcebook.

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Extra info for D.C. by Night (A City Sourcebook for Vampire: The Masquerade)

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Also, characters may only take one Arcane Background Edge. Background Edges Arcane Background (Magic) Requirements: Novice Magic in the Weird West is not to be taken lightly. Those who practice sorcery must often wrestle their powers from the dark spirits of the Weird West, who are rarely willing to give up easily. Hucksters envision these duels of will as card games, and the best are capable of amazing powers. It is rumored that others tread even darker paths, and harness the power of blood magic.

A Weird Scientist with this knack can discard a Fate Chip and make a successful Spirit roll to avoid dementia as a result of taking the New Powers Edge (see page 90). Fate’s Favored may be selected more than once, but only one time per Rank. Each time you choose it, your hero gains another use of the ability in each session. A huckster with this knack can discard a Fate Chip and make a successful Spirit roll to avoid Backfire after making a poker hand to cast a hex (see page 83). With a success he is just Shaken as if by Backlash, and with a raise, he avoids it completely.

Ranger privates are given a badge (giving them +2 Charisma to those who respect its authority, and jurisdiction over all civilians of the Confederacy), a copy of Fugitives from Justice (giving them +2 to Law-based Common Knowledge rolls), and a general direction to mosey toward. What? The world needs saving? You bet it does. You’ll discover why eventually. In the meantime, know that spreading the tales of your posse’s derring-do is far more important in the grand scheme of things than the ability to fire a gun or ride.

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