By Aldith; Griffin, Eric; Masters, Phil; Kingstone, Sian Beltane
At the hours of darkness incredible age, a sorcerer's domestic actually is his citadel. From the storm-blasted halls of effective Doissetep to the craggy reaches of Portus Cruis, from the wagons of the Lickspittle gamers to the ornate majesty of the White Tower of Langudoc, the woke up forged their spells, assemble their minions and safe their power.
Castles and Covenants is a packed advisor to strongholds, the magi who live there, and the ins-and-outs of chateau lifestyles at midnight outstanding global of Mage: The Sorcerers campaign. This publication is a must have for beginning chronicles, no longer just because it permits gamers to layout a fortress-home for his or her characters, yet since it is the basis for each battlement and hold that mages will ever stand atop or face within the fury of conflict.
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Extra info for Castles and Covenants (Mage: The Sorcerers Crusade)
The music in the background switches to some kind of mix of opera and death metal, as Black confidently slams down a stone at 1. White, however, is unimpressed. Instead of cowering under the table in fear, he instead laughs at the fact that Black just played self atari. “Wow, what a silly move. I was worried about this game, but now he is just going to make it so easy…” thinks White as he snickers and captures the Black stones. His laughter is turned to tears, however, when… After White takes the stones off of the board and holds his head high in self satisfaction, Black very quietly lays down 2.
Keep in mind that consonants are read only one way. For instance, in English the letter “g” can be pronounced as either a “g” or a “j”, as in “Game” vs. “Large”. This is not so in Romaji. So for instance the word “Tengen” is not pronounced “Tenjen” but rather “Tengen” with a hard “g”. “Ch” is pronounced as in “cheese” or “chalk”, and not a “k” sound. Japanese has five vowel sounds: A as in father. I as in rUeeUd. *U as in fUooUl. E as in bet. O as in mode. Japanese also has what are called “long vowels”.
If you have read level 1 of this series, then you know all about the magic numbers of 4 and 6 and how they relate to life and death. We also covered the idea of a placement attack and lowering the eye space of your opponent’s group to kill them. Now we need to go further in depth with these same concepts. Let’s first deal with the technique of reducing your opponent to a dead shape. If you remember, when White plays 1, then Black is left with one eye. White can play at A to atari Black, and then after a cascade of ataris later, Black will be captured.